Coming Soon... VR-NR

Virtual Reality -
NeuroRegulation

Brain Computer Interface (BCI)
for the Muse Wearable EEG Headset
and the Meta Quest VR Headset

(Coming Soon...)

About

Teleport into virtual realities (VR)
you neuroregulate (NR).

Change your Brain,
and Alter your Reality...

Learn More About VR-NR

Self-regulation through Neuro-regulation (NR):

  • Measure brain states, with EEG (electroencephalography)

  • Give neurofeedback, through gamification

  • Self-regulate, with brain training

No requirement for expensive EEG equipment,

Not only do we give neurofeedback in 2D,

Learn More (Coming Soon...)

Viewing

Two Levels of Immersion

Science

Virtual Reality (VR) Psychology meets
Neuroregulation (NR) Physiology

Virtual Reality (VR) Psychology:

  • Immersive Presence
  • Emotional Salience
  • Realism and Surrealism

Neuroregulation (NR) Physiology:

  • Effects on CNS (Central Nervous System, e.g., EEG)
  • Effects on SNS (Sympathetic NS, e.g., Heart-rate [HR])
  • Effects on PNS (Parasympathetic NS, e.g., HR Variability [HRV])

Wearables

VR-NR Wearable Technology

Team

Meet our Research and Development Team

Built and tested through a collaboration among psychologists, neuroscientists, and computer scientists at Western University, Canada

Principal Inventor and Investigator

Paul Frewen, PhD

aka Morpheus Psychologist, Neuroscientist

Researchers

Nadine Charania, MSc Candidate

aka Trinity Neuroscientist

Gratiana Chen, MSc

aka Niobe Neuroscientist

Developers

Mathias Babin, PhD Candidate

aka The Architect #1 Computer Scientist

Statistics

Zhongjie (Ben) Bao, PhD

aka Tank Neuroscientist, Psychotherapist

Timothy Pong, BSc (Hons)

aka The Keymaker Psychology

Music and Sound

Matthew Frewen, BMus

aka Brother #2 Musician, Sound Engineer

Meet our Scientific Advisory Board

Ruth Lanius

MD, PhD

Tomas Ros

PhD

Andrew Nicholson

PhD

Rakesh Jetly

MD

Ed Hamlin

PhD

F.A.Q

Frequently Asked Questions

  • NO, you do NOT need a VR headset to use VR-NR in 2D format. BUT, if you want to do immersive NR in 3D, than YES, YOU WILL need a Meta Quest VR headset. VR headsets are sold separately on the Meta Store. You may also consider purchasing the (optional) link cable.

  • YES, you DO need a Muse EEG headset to use VR-NR. EEG headsets are sold separately on the Choose Muse Store.

  • YES, you DO need a Windows computer to use VR-NR. Most medium-end PCs will be suitable for use in 2D format, but use in 3D format requires a suitable GPU. You can check out if your current PC is VR ready.

  • We will be releasing a BEGINNER version of VR-NR designed for plug-and-play wellness activities in the future. BUT, YES, to use of the current CLINICAL-RESEARCH version requires suitable training in psychology and neuroscience, particularly an understanding of real-time EEG analysis. To find suitable education or treatment providers you may wish to consult ISNR or related clinical-research societies.

  • YES, there is a user manual that comes with the software download and we host online trainings on this website.